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Imperium 1 - 5 Stats Formula

Posted: Wed May 02, 2018 2:50 pm
by John
Hi all,

The new Imperium classes bring with them their own stats formula!
This formula provides more Evasion, Accuracy and Defence than all the other classes, further, all stats are used instead of just the primary and secondary class stat system of the other classes.

Take note, as these classes are upgraded, the amount of Evasion, Accuracy and Defence you gain from your allocated stat points, will increase - providing more bang for your points.

For reference, we can compare them versus a Guardian.

# Guardian
class.6.damage = 4 str /
class.6.accuracy = 5 con /
class.6.evade = 6 str /
class.6.defence = 7 con /

# Imperium 1
class.7.damage = 4 str /
class.7.accuracy = 3 2 level * 0.5 agi * + 0.2 wis * + +
class.7.evade = 3 0.1 level * 0.5 agi * + 0.2 int * + +
class.7.defence = 0.1 2 level * 0.5 con * + 0.2 cha * + +

# Imperium 2
class.8.damage = 4 str /
class.8.accuracy = 3 2 level * 0.525 agi * + 0.225 wis * + +
class.8.evade = 3 0.1 level * 0.525 agi * + 0.225 int * + +
class.8.defence = 0.1 2 level * 0.525 con * + 0.225 cha * + +

# Imperium 3
class.9.damage = 4 str /
class.9.accuracy = 3 2 level * 0.550 agi * + 0.250 wis * + +
class.9.evade = 3 0.1 level * 0.550 agi * + 0.250 int * + +
class.9.defence = 0.1 2 level * 0.550 con * + 0.250 cha * + +

# Imperium 4
class.10.damage = 4 str /
class.10.accuracy = 3 2 level * 0.575 agi * + 0.275 wis * + +
class.10.evade = 3 0.1 level * 0.575 agi * + 0.275 int * + +
class.10.defence = 0.1 2 level * 0.575 con * + 0.275 cha * + +

# Imperium 5
class.11.damage = 4 str /
class.11.accuracy = 3 2 level * 0.6 agi * + 0.3 wis * + +
class.11.evade = 3 0.1 level * 0.6 agi * + 0.3 int * + +
class.11.defence = 0.1 2 level * 0.6 con * + 0.3 cha * + +