EONS - Stats Formulas

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John Great Britain
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Joined: Fri Mar 23, 2018 7:38 pm

EONS - Stats Formulas

Post by John » Mon Apr 30, 2018 8:05 pm

Hi all,

Curious about which stats will be a benefit to which classes?
For your reference, you can use this guide.

EONS Main - Simplified Version:

Crusader / Guardian:
Primary Stats:
Strength = Damage + Evasion
Constitution = Health Points + Accuracy + Defence

Rogue / Shadow:
Primary Stats:
Agility = Damage + Evasion
Charisma = Accuracy + Defence
Constitution = Health Points

Magus / Wizard:
Primary Stats:
Intelligence = Damage + Evasion
Wisdom = Accuracy + Defence
Constitution = Health Points

EONS Main - Raw Formula:

# HP, TP and SP calculation
hp = 80 con 0.1 *
tp = 20 2 level * +
sp = 20 2 level * +

# Max weight calculation
weight = 70 base_str +

# Hit rate and damage
hit_rate = 2 target_evade * accuracy / 0.5 0 accuracy target_evade + = ? 0.2 max 0.8 min
damage = 1 1 target_armor damage / pow / damage * 1 target_armor / damage - damage target_armor < ? 1 max 1 1 critical ? *

# damage = 2 2 target_armor * damage / pow damage * damage 2 target_armor * damage >= ? 1 max 1 1.5 critical ? *

# Class family stat calculation

# Unclassed
class.0.damage = 0
class.0.accuracy = 0
class.0.evade = 0
class.0.defence = 0

# Magus
class.1.damage = 5 int /
class.1.accuracy = 5 wis /
class.1.evade = 6 int /
class.1.defence = 7 wis /

# Rogue
class.2.damage = 5 agi /
class.2.accuracy = 5 cha /
class.2.evade = 6 agi /
class.2.defence = 7 cha /

# Crusader
class.3.damage = 5 str /
class.3.accuracy = 5 con /
class.3.evade = 6 str /
class.3.defence = 7 con /

# Wizard
class.4.damage = 4 int /
class.4.accuracy = 5 wis /
class.4.evade = 6 int /
class.4.defence = 7 wis /

# Shadow
class.5.damage = 4 agi /
class.5.accuracy = 5 cha /
class.5.evade = 6 agi /
class.5.defence = 7 cha /

# Guardian
class.6.damage = 4 str /
class.6.accuracy = 5 con /
class.6.evade = 6 str /
class.6.defence = 7 con /

# Imperium 1
class.7.damage = 4 str /
class.7.accuracy = 3 2 level * 0.5 agi * + 0.2 wis * + +
class.7.evade = 3 0.1 level * 0.5 agi * + 0.2 int * + +
class.7.defence = 0.1 2 level * 0.5 con * + 0.2 cha * + +

# Imperium 2
class.8.damage = 4 str /
class.8.accuracy = 3 2 level * 0.525 agi * + 0.225 wis * + +
class.8.evade = 3 0.1 level * 0.525 agi * + 0.225 int * + +
class.8.defence = 0.1 2 level * 0.525 con * + 0.225 cha * + +

# Imperium 3
class.9.damage = 4 str /
class.9.accuracy = 3 2 level * 0.550 agi * + 0.250 wis * + +
class.9.evade = 3 0.1 level * 0.550 agi * + 0.250 int * + +
class.9.defence = 0.1 2 level * 0.550 con * + 0.250 cha * + +

# Imperium 4
class.10.damage = 4 str /
class.10.accuracy = 3 2 level * 0.575 agi * + 0.275 wis * + +
class.10.evade = 3 0.1 level * 0.575 agi * + 0.275 int * + +
class.10.defence = 0.1 2 level * 0.575 con * + 0.275 cha * + +

# Imperium 5
class.11.damage = 4 str /
class.11.accuracy = 3 2 level * 0.6 agi * + 0.3 wis * + +
class.11.evade = 3 0.1 level * 0.6 agi * + 0.3 int * + +
class.11.defence = 0.1 2 level * 0.6 con * + 0.3 cha * + +

EONS Island - Simplified Version

All stats increase with level

Constitution provides Health Points
Intelligence and Wisdom provides Technique Points
Strength and Intelligence provides Damage
Agility and Wisdom provides Accuracy and Evasion
Constitution and Charisma provides Defence

EONS Island - Raw Formula

# HP, TP and SP calculation

hp = 50 5 level * 2.5 con * + +
tp = 10 2.5 level * 2.5 int * + 1.5 wis * + +
sp = 20 2 level * +

# -----
# Max weight calculation

weight = 200 base_str +

# -----
# Hit rate and damage

hit_rate = 2 target_evade 1 + target_evade 1 + accuracy 2 + - / * 0 - exp 1 + 1 /
damage = 2 2 target_armor damage / pow / damage * 2 target_armor / damage - damage target_armor < ? 1 max 1 1.5 critical ? *

# Class family stat calculation

# Class (all)
class.0.damage = 3 1.5 level * 0.5 str * + 0.2 int * + +
class.0.accuracy = 3 2 level * 0.5 agi * + 0.2 wis * + +
class.0.evade = 3 0.1 level * 0.5 agi * + 0.2 wis * + +
class.0.defence = 0.1 2 level * 0.5 con * + 0.2 cha * + +



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